# The first AI tool that gives a director something to direct.

Block the camera and the cast in 3D. See the shot render.

## How film teams use Intangible.

### Previs

### Storyboarding

### Final Shots

### VFX & Post Vis

### Production Design

### Stylized Animation

## Prompt roulette ends here.

Camera, blocking, and continuity are the direction a prompt can't give. And no director, DP, or stunt coordinator was ever going to learn Unreal to get it.

## Direct the camera and the cast, like you're on set.

Achieve continuity in 3D scenes with camera movement control, posing the cast, and animating with Luma, Kling, or Seedance.

## Why filmmakers choose Intangible.

|  | Generic AI video tools | Traditional VFX pipeline | Pre-vis software | Intangible |
| --- | --- | --- | --- | --- |
| Direction model | Prompt iteration | Manual blocking | Manual camera | Camera placement |
| Time per shot | Many takes, random | Days to weeks | Hours, no render | First-try, intended |
| Pipeline fit | Standalone | In pipeline | In pipeline | In via Luma/Kling/Veo, out to Unreal |
| Camera continuity | Drifts across cuts | Held manually | Held in scene | Held by the camera |

## You direct. The AI executes.

From storyboard to the shot you meant.
