# Bring your machine to life before you build it.

Import your CAD. Plot mission paths. Win customers and funding by showing.

[Import your CAD](/content/enterprise/deeptech#start/index.html)  
[Contact sales](https://cal.com/team/intangible-demo-team/enterprise-intro-call-intangible)

## How deep tech teams use Intangible.

### Defense

### Exploration

### Aerospace

### Wearables

### Private

### Robotics

## Your iconic shot shouldn't take weeks.

Fundraising with six month old renders of a machine that doesn't exist yet is painstakingly difficult. Generic AI, grinding in Unreal, or paying an agency $100K to rebuild it was yesterday's problem.

## Your mission's CAD, in 3D.

Import the CAD. Bind your references. Direct the camera. Swap the model. Get multiple variations of the same scene in minutes.

## Why deeptech teams choose Intangible.

|  | AutoCAD / Unreal Engine | External studio | Generic AI tool | In-house team | Intangible |
| --- | --- | --- | --- | --- | --- |
| Direction | Manual modeling | Outsourced | Prompting | By hand | 3D scene + camera |
| Time per iteration | Weeks, engineering-first | 6 to 8 weeks | Minutes, hallucinated | Days, capacity-limited | Minutes, faithful |
| Cost per render | License + specialist team | $50K to $200K | $30 to $60/mo | Headcount cost | Flat fee, unlimited renders |
| Fidelity | Production-grade, engineering-first | High, manual | Hallucinates geometry | High, manual | Held by reference |
| IP risk | In-house, contained | CAD leaves the building | Trained on uploads | Internal | CAD stays in |
| Self-serve | Specialist-only, production-slow | No | Yes | No | Yes |

## No more pitching with six-month-old renders.

Go from CAD to hero render in minutes.

[Import your CAD](https://cal.com/team/intangible-demo-team/enterprise-intro-call-intangible)  
[Contact sales](https://cal.com/team/intangible-demo-team/enterprise-intro-call-intangible)
