# Walk the building   before it's built.

Import your CAD. Build a timelapse of the project. Walk the site at street level, at golden hour, mid-construction. Your design holds in every shot.

## How architecture teams use Intangible.

### Urban Planning

### Archviz

### Landscape Design

### Interior Design

### Client Review

### Design Development

## Clients buy what they can see.

Either get one polished hero shot with legacy tools or get fast nonsense with generic AI tools.

## Feel the space   before ground breaks.

Turn CAD into a place the client can walk. Watch it rise from the site and move through it at eye level.

## Why architects choose Intangible.

|  | SketchUp / AutoCAD | Lumion / Enscape | Midjourney | Civil-engineering firm | Intangible |
| --- | --- | --- | --- | --- | --- |
| Direction | Manual modeling | Preset views | Prompting | Outsourced | 3D scene + camera |
| Use case | Design source, not presentation | Final render only | Concept ideation | Hero shots as service | Concept and final |
| Time per variation | Plugin stack + artist time | Hours, manual setup | Minutes, inconsistent | 1 to 2 weeks | Minutes, consistent |
| Cost per concept set | License + render plugins | License + artist time | $30 to $60/mo | $50K+ per hero shot | Flat fee, unlimited renders |
| Spatial consistency | High (it IS the source) | High | Drift across variations | High | Held across iterations |
| Pipeline fit | Intangible imports from it | Yes | No | Outsourced | Works with Rhino, Cinema 4D, Lumion |

## Show it before it breaks ground.

From CAD to a walkthrough the client can believe, in an afternoon.
